Every session is built from tools like these. Simple to run, hard to forget, and every one of them produces something you can pin on a wall.
Little Boat
Where the team is heading, who is rowing, and what is weighing the boat down. On one sheet, in 40 minutes.
Culture Cards
Pick the five behaviours you would hire for. Argue about the sixth. That argument is the culture.
I Like, I Wish, I Wonder
Three columns that turn a moan into a brief. Works for a team, a process or a brand.
Red and Blue Ball
A fast game about time. Red is the work that gets noticed, blue is the work that keeps the lights on. Most teams are surprised.
Time Capsule
Seal the team's hopes for the next year. Open it together when the year is up.
SCARF and TERA
Why change lands badly, and what to do about it. Status, certainty, autonomy, relatedness, fairness.
Ikigai Map
For leaders stepping up: what you love, what you are good at, what the role needs. The overlap is the plan.
Team Charter
Roles, rituals, how we decide and how we disagree. Written by the team, not for it.
Process Map
Draw how the work really flows, find the handoffs that hurt, fix those first.
Objectives and OKRs
Turn a big aim into three things to move this quarter, with a number on each.
Pulse Check
Six questions, every quarter. Watch the trend, act on the dip.
Away-day Energisers
Short, physical, slightly daft. They do more for trust than a round of introductions ever will.